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Trimps calculator
Trimps calculator





trimps calculator

King of Bones I - Double the chance for a Megaskeletimp to appear instead of a Skeletimp.This allows you to earn the same amount of loot by doing a map at your current world number, or at your current world number minus 1. Map Reducer I - Reduces the starting point of the Low Map Level Loot Penalty by 1 level.Void Power II - Your Trimps gain an additional 20% attack and health inside Void Maps.Scryhard I - When fighting Corrupted (or Healthy) cells in Scryer Formation, grants 50% more Dark Essence and doubles your attack.Note: Does not affect Dark Essence drops. Headstart I - Corruption begins 5 levels earlier, at zone 176.Herbalist - Your Trimps learn to harvest special Herbs while collecting Food! Increases Trimp Attack by a number based on your total stored food.Heirnuum I - You can spend an extra 10% of your Nu on your Heirlooms, bringing the total to 60%.Metallic Coat - Reduce the amount of enemy damage that can pierce block by 25%.Void Power I - Your Trimps gain 15% attack and health inside Void Maps.Explorer Aura I - Automatically picks up SpeedExplorer books when you pass their zone.Bounty Hunter - Unlock Bounty after clearing Z15.Home Detector - Unlock Mansion, Hotel, Nursery, Resort, Gateway, Wormhole and Collector automatically when passing the zone they drop at.Turkimp Tamer I - Increases the chance of finding a Turkimp by 33%, the bonus time from each Turkimp by 5 minutes, and increases the time cap by 10 minutes.In addition, give all current and future copies of Bionic Wonderland the 'Fast Attacks' special modifier. Will not work if you have already missed any BWs this run, or if you reach a zone higher than any BW you have ever cleared before. Bionic Magnet I - Automatically pick up each level of Bionic Wonderland (BW) as you pass a BW zone.

#TRIMPS CALCULATOR GENERATOR#

  • Portal Generator - Unlock Portal immediately after clearing Z20.
  • These Masteries will always be in the same column.įor the price of 20 Bones, all purchased Masteries can be reset and the spent Dark Essence retrieved by pressing the Respec button in top right.īy holding the CTRL key on the keyboard, the player can purchase all Masteries of a certain Tier (if the player has enough Dark Essence). Some Masteries appear multiple times, in different tiers - for example, Headstart I, II and III. This ensures that the higher-tier Masteries are bought last, and that the earliest rows are eventually all completely purchased. The unlock process resembles a pyramid, with one fewer mastery being available in each row than in the row before, until the row is complete. To unlock the second row, 2 Masteries must be purchased from the first row. At the beginning, only the first row (6 Masteries) is unlocked. There are currently 60 Masteries in total. After 25 Masteries have been bought, the scaling cost increases from 3x to 6x. The base cost for the first one is 10 Dark Essence, and increases by 3x each time a Mastery is bought. Masteries are a system similar to perks, but made up of things that typically wouldn't make for good perks. Below that, the Scryer formation can be used to double loot from enemies. The formation must be enabled for the entire duration of the fight for it to be active.ĭark Essence can only be found in zone 181 or higher. The Scryer formation allows the player to find Dark Essence, a new currency used in purchasing Masteries.The formation provides a 3% chance to drop Dark Essence per each cell in the world. panel, and a Scryer formation, which will then always unlock after the player breaks the planet.

    trimps calculator

    When the player reaches zone 181 for the first time, two new permanent things are unlocked: a Mastery tab in the Buildings/Jobs/etc.







    Trimps calculator